This product is compatible with 5.5e.
In the loose logic of the fey realms, the archfey both inspire and are bound by the legends mortals whisper to one another. The Grimalkin were born from the stories told in the mortal realms about house cats—their unlikely cunning, supernatural gifts, and penchant for mischief. As the Grimalkin tell it, the archfey that created them grew tired of them in time because they proved, true to the stories, completely ungovernable.
Now loose in the Material Plane, Grimalkin are most often found integrated into communities of other peoples. They are short of stature, lithe, and effortlessly graceful. Grimalkin physical characteristics allow them to feign being ordinary house cats if they are willing to debase themselves by walking on all fours and pretending to be far less clever than they are.
Fantasy Folk: Grimalkin features a new species, Grimalkin, along with three feats, seven spells, and two subclasses (Coven Sworn for Magus and Changeling for Sorcerer).
This product is compatible with 5.5e.
In the loose logic of the fey realms, the archfey both inspire and are bound by the legends mortals whisper to one another. The Grimalkin were born from the stories told in the mortal realms about house cats—their unlikely cunning, supernatural gifts, and penchant for mischief. As the Grimalkin tell it, the archfey that created them grew tired of them in time because they proved, true to the stories, completely ungovernable.
Now loose in the Material Plane, Grimalkin are most often found integrated into communities of other peoples. They are short of stature, lithe, and effortlessly graceful. Grimalkin physical characteristics allow them to feign being ordinary house cats if they are willing to debase themselves by walking on all fours and pretending to be far less clever than they are.
Fantasy Folk: Grimalkin features a new species, Grimalkin, along with three feats, seven spells, and two subclasses (Coven Sworn for Magus and Changeling for Sorcerer).